#ifndef BACKGROUND_H
#define BACKGROUND_H

#include <string>
#include "Box2D/Box2D.h"
#include "SFML/Graphics.hpp"
#include <SFML/OpenGL.hpp>
#include "Objects/GameObject.h"

using namespace std;

class Background : public GameObject
{
public:
	Background(GameState *gameState, string texture = "background.png");

	// Update
	virtual void update(double dt);

	virtual void draw();

	

private:

};

#endif
